function CDamage_cl_initialize()	Msg("Contraption Damage Engine: Client Message Handler Loaded\n")	include("autorun/shared/cengine_effects.lua")endCDamage_cl_initialize()function CDamage_cl_domeupdate ( um )	local shields = {}	local tablesize = um:ReadLong()	for i=1, tablesize do		table.insert(shields, um:ReadEntity())	end	for	_,shield in pairs(shields) do		shield.DomesInPlay = shields		//shield:UpdateShields(shields)	endendusermessage.Hook("shielddomeupdate", CDamage_cl_domeupdate)